![]() ![]() ![]() The mobile version of Fortnite has also earned 335 percent, or about 4.3x more than its closest revenue rival among the new breed of battle royale titles on mobile, Knives Out from NetEase. (It will be launching in China at an undetermined future date courtesy of none other than Tencent.) As the chart below shows, it earned more than 3x as much as Tencent's massively successful Honor of Kings-known as Arena of Valor in Western markets-did in China during its first 90 days on iOS, despite not being available there itself. In reaching this milestone, Epic Games has managed to surpass some of most successful multiplayer mobile titles of the past two years, despite the fact that Fortnite initially launched in invite-only form for two of the 12 weeks it has been available. ![]() Now, three months since its March 15 launch, Sensor Tower Store Intelligence data reveals that the game-which debuted on Nintendo's Switch console last week-has reached $100 million in worldwide player spending on Apple's mobile platform. Having brought in more than $25 million during its first month on mobile, Fortnite increased its revenue generating momentum to surpass $50 million by its 45 day mark. ![]()
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